- #AUTODESK MAYA 2014 EXTENSION INSTALL#
- #AUTODESK MAYA 2014 EXTENSION GENERATOR#
- #AUTODESK MAYA 2014 EXTENSION TRIAL#
- #AUTODESK MAYA 2014 EXTENSION PROFESSIONAL#
- #AUTODESK MAYA 2014 EXTENSION CRACK#
Compare with this image (from Maya 2011):Īdditional information about the above steps
The rest might already be set to the proper value. Select Triangulate under General Export Options.ĭeselect Cameras and Lights under Filter Export Open the export window, then select the OpenCOLLADA or COLLADAMaya exporter at the bottom.
By default, a new object has a lambert material pre-applied.
#AUTODESK MAYA 2014 EXTENSION INSTALL#
You can download OpenCOLLADA here, and install it following the instructions. There seem to be some progress for supporting Maya 20 as well. Maya 2011 has since been removed from Autodesk's websites (likely due to age), however OpenCOLLADA has also been updated to support Maya 2012 and Maya 2013. For a long time, the latest version was Maya 2011.
To begin, make sure you have installed a version of Maya that is compatible with OpenCOLLADA.
#AUTODESK MAYA 2014 EXTENSION TRIAL#
They offer a free 3-year [ student trial for you to play around with. With the use of the OpenCOLLADA plugin, Maya can export a DAE file with the settings required to run in HPL2.
#AUTODESK MAYA 2014 EXTENSION PROFESSIONAL#
Maya] is a professional and comprehensive 3D modeling and animation software. 1.3 Additional information about the above steps.The Maya 2014 Extension expected to be available on or after September 16th, to find out more about the Maya 2014 Extension Release Features, check here. The familiar Quad Draw tool sports a new relax and tweak feature with soft selections, and a new interactive tool for extending edges. The XGen primitives can actually be previewed in the Maya viewport, giving you control over the behavior and appearance with the XGen XGroom interactive grooming toolset.Įxpanding Modeling Toolkit With Retopology WorkflowĮxpanding on the Modeling Toolkit additions seen in the first release of Maya 2014, Autodesk have leveraged a new topology toolset that will provide a streamlined workflow for retopologizing meshes. This allows you to load up on the instanced datasets in a scene without any slowdown or taxing memory resources. XGen is built to create fur, hair, feathers, or populating landscapes with foliage, rocks, trees, or grass, creating geometry procedurally at render time. XGen provides a method for creating objects on the surfaces of polygon meshes, and this includes populating surfaces with curves, spheres, or any other custom geometry. This is the technology used in the Disney films Tangled and Bolt and in Toy Story 3.
#AUTODESK MAYA 2014 EXTENSION GENERATOR#
XGen is something new that has never been seen, in an integrated Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data. Maya 2014 Extension now employs a new library that is much more robust and efficient and more importantly, reliable when dealing with higher resolution objects, and also provides dependably results on open surfaces as well. Noting that BOOLEANS is a thing, tells me that Autodesk has been delivering on the “small Annoying Things” program.
#AUTODESK MAYA 2014 EXTENSION CRACK#
With the XGen Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data A New and Long Overdue Crack at Booleans Autodesk have posted some bits of information dealing with the features that will be in the Autodesk Maya 2014 Extension Release (formerly the subscription advantage pack), with some highlights that look quite promising, including XGen Arbitrary Primitive Generator, a Retopology Toolset, Better Booleans, and some Bullet Physics enhancements.